Thornette
A bramble-born fawn that naps in fern curls.
Becomes Bramblyn at level 8.
The bestiary
Every creature in the realm, straight out of the game's own data — so this page is never out of date with what you'd actually meet. 23 of them evolve. 54 are still waiting on their portrait; those show their true colours instead.
Showing all 66 elementals.
A bramble-born fawn that naps in fern curls.
Becomes Bramblyn at level 8.
A thorn-backed bear; grows a bramble ring for every meadow it guards.
Grown from Thornette.
A fox kindled from struck flint. Sulks in the rain.
Becomes Pyrelle at level 8.
Where this firebird dances, the night forgets to be cold.
Grown from Cindra.
A paddling turtle that keeps one dewdrop from every dawn it survives.
Becomes Tidelia at level 8.
Ponds deepen quietly wherever this reef-shelled elder lingers.
Grown from Dewlet.
Nobody has ever seen this little wren hold still. Nobody.
Becomes Galewing at level 9.
A falcon that rides the storm-front like a skipping stone.
Grown from Zephyri.
A lantern-bellied moth. Other moths adore it; it finds this embarrassing.
Becomes Solriel at level 9.
An owl that wears a sliver of noon as a halo.
Grown from Lumeen.
Not evil — just a bat fond of long shadows and secrets.
Becomes Nyxara at level 9.
A panther that keeps the last hour of dusk folded under one wing.
Grown from Umbrel.
A koi that swam UP the great waterfall once, and never quite came down.
A jellyfish of the updrafts. Rains very small, very confused rain.
Suns itself on wet stones just to hear them hiss.
Lights the spray of the falls at dusk, one blink at a time.
A gorilla of living scree, gold in its cracks. Wingbeats sound like landslides.
Becomes Peakon at level 12.
It stood so long on the crown of the peak that the peak became part of it.
Grown from Boulderk.
Hunts the ridgelines on wings of slate. Its howl starts small rockslides.
Becomes Slatemaw at level 13.
Warden of the high passes; its stare has turned more than one thief to gravel.
Grown from Cragwolf.
A drifting mote of someone else's dream. Hums half-remembered lullabies.
Becomes Oracula at level 14.
An owl that blinks a moment before anything happens. It is never surprised.
Grown from Murmuri.
Nests in whatever it just knocked over. The goblins won't confess who tamed whom.
Becomes Havokrin at level 15.
Where it paces, straight lines reconsider. Corrosion won't touch it — professional courtesy.
Grown from Skitterix.
Chews on festival lantern-wire when nobody's looking. Everyone knows it's him.
Becomes Fulgora at level 15.
Walks two heartbeats ahead of its own thunder. Insufferable about it.
Grown from Voltik.
Stitches its nests from dropped ribbons and stolen party invitations.
Becomes Sylvaris at level 15.
The oldest boughs bow slightly when it lands. The elves pretend not to notice.
Grown from Fernwick.
Moss grows on it because it has never once hurried. Birds nest in the moss.
Less a elemental than a place the forest keeps its patience. It remembers acorns by name.
The last, oldest tree elemental. She does not fight to win.
Older than the word for ocean. Surfaces once a century, to check.
The abyss's own nightlight. Whole species navigate by it and it has never once minded.
She remembers the day the green first showed on the surface. She was already old then.
Not a elemental. A wound, wearing the rough shape of one.
It nests in the throat of the mountain. When it stretches, the caldera glows brighter.
Cooled lava given claws and a temper. Its cracks glow when the hunt is on.
A drab grey cygnet that everyone overlooks. It is keeping count.
Becomes Cygnara at level 10.
White as a held breath, and it has not forgotten a single thing said in front of the cygnet.
Grown from Greylin.
A beaver kit of river-stone and green sapling. Has already dammed something it should not have.
Becomes Slabtooth at level 12.
Its teeth are two slabs of moss-grown granite. It fells standing stones the way others fell birches.
Grown from Pebblit.
A serpent of smouldering briar, thorns glowing like a banked fire. Strikes once, enormously, and regrets the effort.
It sings across whole valleys at a pitch below hearing. Cattle look up; nobody knows why.
A jaguar cub grown from fern and leaf-shadow. Brittle, beautiful, and much too fast to catch.
Becomes Selvaroth at level 13.
Amber light moves under its leaf-rosette hide. It hunts the way a forest closes over a path: quietly, completely.
Grown from Frondpaw.
A wolverine of packed frost. Small, furious, and entirely unbothered by odds.
Becomes Winterjaw at level 13.
Drags down things four times its size and has never once been talked out of anything.
Grown from Rimeclaw.
Curls into a stone ball with fire showing between the plates. Waits. Wins by waiting.
Becomes Basaltine at level 12.
Armoured in hexagonal basalt columns. Rolling downhill, it is less a creature than a decision.
Grown from Emberscale.
Rides the freezing edge of the storm because the middle of it is boring.
Becomes Halcyra at level 11.
Wings the width of a barn door. It has not landed in nine years and sees no reason to start.
Grown from Sleetwing.
A penguin of shale and shore-ice. Waddles with the grave dignity of something that cannot be moved.
Becomes Glacierk at level 13.
Stands at the calving face like a bouncer. The ice goes past it, never through it.
Grown from Floeling.
Wool of hoarfrost, tusks of blue glacier. It walks a route that stopped existing an age ago.
Sleeps in a circle of its own kind, on a hill, for a hundred years at a time. Do not be there when it wakes.
A scruffy magpie of raw ore and rust. It has exactly one silverbit and will not discuss where the silverbit came from.
Becomes Argentyne at level 12.
Plumage of running quicksilver. The dwarves leave it offerings; it leaves better ones back, which is somehow worse.
Grown from Ferrin.
A jackal the colour of the hour after sunset. Follows at exactly the distance you stop noticing.
Becomes Vespera at level 12.
Nine jackals move when it moves. Eight of them are not there.
Grown from Skulkin.
Wings like a folded funeral. It attends every one, uninvited, and is somehow a comfort.
Swims through the air leaving a seam of light behind it. Storms follow it around like a rumour.
Becomes Galvanth at level 13.
It coils once, and every lantern in the valley comes on at the same instant.
Grown from Amperil.
Beats its wings at the pitch of a struck wire. Has never once been drawn accurately.
Eats ore and leaves the spoil politely stacked. The dwarves have stopped pretending they mine it themselves.
Becomes Adamantle at level 12.
Its claws are the hardest things under the mountain, and it uses them to tidy.
Grown from Delvin.
A stag cast in brass, antlers ringing faintly whenever the wind changes. Bold as its name and twice as loud.